Built the Unity side of a real-time 3D AI persona that sees, listens, and moves like a person. I led the migration from Unity Canvas to a scalable UI Toolkit setup, built full-body and per-finger animation for natural gestures, and optimized WebGL and Android builds to hit 120fps on low-end devices without losing visual quality, alongside contributions across the .NET backend and frontend.
Skills: Unity, C#, UI Toolkit, Character Animation, WebGL & Android Optimization, Blender, .NET
A top-down, pixel-art action RPG in the spirit of classic Zelda-like dungeon crawlers, currently in development. I'm building it entirely solo in Unity, handling the programming, all the pixel art, and the sound myself.
Skills: Unity, C#, Pixel Art, Game Design, Sound Design, Solo Development
A first-person, PS1-styled horror game built solo in Unity, leaning into chunky low-poly models, warped textures, and crunchy retro shaders to make something genuinely unsettling. Like Anemone, I'm handling every part of it myself: programming, 3D art, and sound.
Skills: Unity, C#, Low-Poly 3D Art, PS1-Style Shaders, Sound Design, Solo Development
Created a game in 36 hours for my first-ever game jam, themed “Environmental Control.” Built in Unity, the game featured a unique mechanic where a mouse (the animal) is guided by a mouse (the computer mouse) to move objects, solve puzzles, and reach legendary cheese. I designed the core mechanics, coded the entire game solo, and the project placed 2nd out of all entries, receiving strong feedback for creativity and execution.
Skills: Unity, C#, Game Design, Rapid Prototyping, Problem-Solving
Developed a full-stack ELD (Electronic Logging Device) website using Next.js for the frontend and Django for the backend, completed in limited time. The platform allows users to input trucking routes and calculates optimal paths on a 3D globe, showing drive times, rest periods, and formatted output in a classic ELD paper log style.
Skills: Next.js, Django, React.js, Python, 3D Visualization, Full-Stack Development
Built a website in pure HTML, SCSS, and JavaScript under a tight deadline to showcase gaming awards across multiple years. The site lets users browse different games, see which awards they won, and explore the history of gaming achievements in a clean, responsive format.
Skills: HTML, SCSS, JavaScript, Responsive Design
Developed a CHIP-8 emulator that runs classic 8-bit games in a browser. It accurately handles opcodes, renders sprites, and processes input, giving users a smooth retro gaming experience while serving as a learning tool for low-level system behavior.
Skills: JavaScript, Low-Level Programming, Game Emulation, Debugging
Created a React Native app that makes it easier for users to pay their taxes and manage payments. The app combines a clean, intuitive UI with fast performance, helping users complete transactions quickly and securely.
Skills: React Native, JavaScript, Mobile UI/UX, API Integration
I built a fully functional music streaming platform Chakrulos where users can upload, play, and organize tracks. It features a custom responsive player, playlist management with JWT authentication, and Amazon S3 file storage. Everything from smooth playback to scalable backend APIs was designed to make the app feel polished and reliable.
Skills: Next.js, React.js, NestJS, TypeScript, Amazon S3, JWT, Responsive Design, API Development
More projects in the works — stay tuned!
I'm a developer who loves solving tricky problems just as much as bringing creative ideas to life. I enjoy diving into the details, making things work smoothly, and adding those extra touches that make a project feel special. For me, coding isn't just about getting something to work — it's about building something people enjoy using. I'm always curious, always learning, and always looking for new ways to create something both functional and fun.